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I could just lock down & change the security on things I didn’t want my toddler to get into. — Ditzy Chick

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Rosco & Scally off on their first high seas adventure!

So SD tells Scally and I – “Lets go see if we can capture a pirate – I have this brand new boat with shiny new cannons to try out.” he says.

So we go the bulletin board on the floating docks and learn the location of the last sighting of one of the pirates – Loud Face Pallado. I put out a small old boat and Scally and I sail ahead to scout the location while SD brings his big ship. We soon find the pirate east of Jhelom. We started an attack of the orc crew. But I quickly learn that the pirates can fire on the old style boat and put it out of commission. I was soon in need of emergency repairs on my poor little boat. Scuttled in the water. Dang

SD though, arrived with his big boat and cannons right then, so Scally and I jump aboard and we loaded the cannons and made an approach. Guns fire – broadsides from both ships. Reload and fire again as fast as we can. “Come about” SD says and we can fire from the port side. We do that and now the pirates ship is damaged. But so are we.

We board his ship and attack. The remaining members of the pirates’ crew are cut down and only the pirate himself is left standing. He is a tough old bugger and doesn’t go down easily. We load grapeshot in the cannons and that helps to weaken him.

Finally he is redlined and SD gets a rope on him and he is captured. But not before he manages one last cannon shot and scuttles SD’s boat. Luckily SD had the foresight to put some repair supplies in the hold and an emergency repair was made. Slowly we limp west to Jhelom, with pieces of the boat falling off as we travel.

After a time consuming journey, with the pirate calling Scally all sorts of names along the way, we limp into the docks and Jhelom. Digging out lots of cloth and lumber we repair SD’s boat and put it back in pretty good condition, though still a little battle scarred.

Off we sail again for the floating docks to turn in the pirate and collect our bounty. They rejoice at the docks to see one more pirate in chains. $10,000 is our reware plus pieces to a new puzzle. Twas a battle to be remembered.

Harry Raid June 10/2011

So check this out, it’s about 8pm PST and Fromage shouts out that the Harry gate is up, so of course I run in to take a look and sure enough, Cartel has the Harry in the Nightmare level of Covetous. I run in too far, they trap and kill me, but good news. I only count three reds and a blue on the fake. So we gather our forces at the Guild house (Cy, From, Scally, Rosco, Angie, Ares, Az, Derf and SD) and head for the dungeon. Once there we encounter a pair of blue CoM. Well, enemy of our enemy and all that, we work with them and slowly but surely we press our advantage as more and more of them trickle in. We picked up Dark Rider just as we took the room. So there we are, in the middle of the room with the true and one unkillable tent. Then all of sudden, the tent is moved, so I guess TC had called a GM. Anyway, I figure what the heck, I will grab my disco and we can give this a try. Plus, we hear that a number of them are in Stat, courtesy of our new CoM friends. Anyway, we get the Harry down to about 1/4 before they show up to try to retake the room. They never really got a sniff as we not only took the harry down (28 scrolls) I went out and returned with four bags of sending and we scooped up all the gold. By this time Bo has shown up and we decide to make a big final push and chased them all the way into level one of Covetous. Once they went inside, we were all out of heat and we recalled off, victorious. :)

Just like old times.

Cypher, CEO Spawners Inc

SI Enemies


For those new to the shard, or perhaps new to Felucca, one question you may ask yourself is this:

Should I be afraid of SI?

The simple answer is no.

SI will not attack any neutral group at a spawn site. So, unless you or your guild has been attacking SI you will be safe at any spawn site in Felucca.

SI does have a number of enemies:

The Cartel [TC]

In the summer of ’06 the Cartel left Baja to go and torment the Great Lakes shard. While I have not personally followed their adventure’s abroad, rumour has it that they have not fared all that well. Recently I heard that they were looking for another shard to harrass, and while I do not yet know where they are off to, I have seen a number of them back on Baja, faces such as Black Pete, and Souless (though not on that character) have showed up at a number of our spawns. At the moment, their numbers are not great and we easly send them to the cold embrace of death. Will this change soon? Time will tell.

Hate Inc [H8]

This pesky little guild popped up around the time that Cartel left Baja, perhaps they were around before but we just never saw them, personally I think they are made up from those Cartel left behind when the mother ship sailed off to Great Lakes. Either way, they have been an interesting foe, for while they do not have the numbers that Cartel possessed they all certainly seem to have excellent connections. :) Of note, recently H8 seems to have an inordinate amount of blues

True Bonghitters of Britannia [KGB] (Little Hate)

With TC off the shard, KGB finally ventured out from Yew and got to see how the other half lived. They occasionally show up in minor numbers and rarely effect the coarse of battle, still it is good to see them finally leave the Yew gate behind.

Hard to Overcome [H2O]

I can never tell if this guild is on the assent or if it is in the decline. Some days, every where you look, there seems to be another H20, and then on others there is not a one to be found. Currently I would rank them somewhere between H8 and KGB on the list of guilds to watch out for.

Crimson Twilight [CT]

That they are early morning players have me believing that they are an oriental guild. They frequently clash with our VAV, @@P and BS2 allies in the early morning hours while most of the shard still sleeps, or, in some cases, are just starting classes. They are defiantly a force to be reckoned with and the whole shard should be happy that they are rarely on during primetime.

The Misfits [M!S]

Mostly they can be found hanging out in Luna (read Trammel). Still they do occasionally come to Felucia looking for powerscrolls. They are one of the few guilds that come to Felucia, not to PK but to actually spawn. Sadly, SI and M!S had a falling out some time ago and time has not healed that rift.

Old Listing, left here to as memory to that which has passed

* Updated April/05

The Cartel [TC]

This guild was once part of the great ‘Deadly Alliance’, and since DA’s break-up, the Cartel has risen from the ashes to become the main PK guild on the shard. There old abbreviation was $c$ but when they joined DA they gave up their stone (oops). For a while during the summer and fall of ’04, Cartel changed its guild abbreviation every week and sported everything from 36D to PVM to 1v1 etc. etc. etc. Each week there was a different guild abbreviation floating over there little heads, heck, we were about to start a pool on what they would be called next week when UOSE came out and locked down guild abbreviations.

*Now Known as Pretty Little Dinosaurs [raar]. In March 05 the Cartel decided there were to many ‘Trammies’ in their PK guild and decided to burn the stone and rebuild from square one (is there a pun in there?) Anyways, I digress, after they burned the [TC] stone they created [raar] and rebuilt it with hardcore PKers, in order to restore there waning dominance to the Baja shard.  Today, you will know when they are about to raid, first they show up with 2-3 blue tamers and other assorted spawners/pvpers and then, after they have killed any reds/greys in the area, they will bring in there reds to kill any remaining blues at the spawn.  Maybe they misread the definition of PK guild? At any rate, rest assured at times our boards are overloaded with jovial antidotes about their latest activities.

*Insane Asylum [I^A]

This aptly named guild is the final offshoot from what was once D*A. Way way way back when a number of malcontent SI’s left due to philosophical differences, they created/joined [I^A] which then folded itself into [H2O] which then became [D*A] which then broke back up into Cartel/H2O then the [H2O] faction known as [I^A] left [H2O] and joined Cartel. More recently (March 05) the Cartel had yet another falling out and booted everyone out of the guild vowing to return to there PK roots. Hence [I^A] was reborn.

Hard to Overcome [H2O]

This is the other half of the Deadly Alliance. No doubt whatever caused the break up of DA originated from within this group. While the Cartel gave up their guildstone and their $c$ tag (the stone was once seen for sale at Skymall for 10 million), and jumped wholeheartedly into the alliance, no such commitment came from H2O. This is a guild of back-stabbers if there ever was one. Twice, since the formation of SI, has H2O been with us and twice, have they betrayed us – usually at the worst possible time. After the break up of DA, H2O convinced cMc (Cast and Melee Crew), a former BAF (Baja Alliance Federation) member to join with them, presumably to wipe out SI and what was left of the Cartel. A couple of weeks later, most of H2O headed to the Legends shard to stock up on artis so they could come back and wipe us all out. This left their new ‘ally’, cMc, behind on Baja to get eradicated; I don’t think any of them even leave the confines of the Haven bank anymore. Meanwhile, yes, H2O did arti up, and yes, they did return, and yes, they gave us gazillions in insurance – all from Legends, I’m sure. At any rate, last I heard, H2O had returned to Legends, hopefully to get us some more gold. 

Cast and Melee Crew [cMc]

As stated above, this guild was seduced by H2O and can now be found panhandling for gold at the Haven bank. Sad but true.

Society of Gypsies [S^G]

This is the guild where the Cartel used to hide their blues so they could spawn without SI attacking them. Once we caught onto their game we attacked without mercy. It was very entertaining to hear them cry, “We are not in cartel!” The truth is that many were not. However, harboring fugitives (or in this case PK’s) still results in being added to the SI enemy list. This once proud guild fell from over 100 members to fewer then 25, while at the same time the Cartel numbers seemed to grow and grow. Coincidence? I think not.

Mean & Dirty [M&D] (Shadowlords faction)

Before there were factions, M&D was the primary PK guild on Baja. Since the beginning of factions, they have ruled SL. For a time, they stood unopposed as the supreme rulers of factions on Baja — of course, no one else played factions except a few members of S+M.

*Despite the ruthless rule of Archangel, this guild still seems to be held together, though, at times I’m sure its just Arch running 5 accounts on 5 different computers at the same time. But heh, what do I know. The latest drama within SL unfolded when Arch declared that all SL’s were either in [M&D] or you were KOS. Interesting way to lead, though I must say, someway, somehow [M&D] still rules SL, if not factions.

Slt and Malagents [S+M] (Most confused guild on Baja)

S+M was formed out of the merger of Slt and the Malagents, surely 2 of the most confused guilds on any shard. Make no mistake, this is a fine group of pvpers, they only lack direction and conviction; they faction hop, change allies at the drop of a hat, are PK’s one day and blue spawners the next. In short, do not turn your back on, or make alliances with these peeps.

*With the disappearance of JT they have finally melted down. Some say 1/2 went to Atlantic while the other 1/2 have been left to fend for themselves.

L%C (Not really sure what their guild name was)

This guild was on stratics bemoaning the sad state of pvp on, I believe, Napa. At any rate, they arrived on Baja wearing dark suits and riding swampies decked out in shadow armour. Pretty impressive all in all. I think they may have made it out of Yew a time or two, mostly just to die. At first I heard they were going it alone on Baja, but then they wanted to ally with SI because – and I think I’m quoting – Cartel was too ‘immature’. Ha. Anyway, I liked their GM well enough but they quickly fell in with the wrong crowd and, from what I heard, they were going to ally with the Cartel. However, it seems someone pulled the rug out from under them and they dispersed. Not sure what shard they went to next, Austin maybe? 

*Rumour has it this guild finally imploded with the leaders sacking the treasury on their way out the door.

True Bonghitters of Britannia [KGB]

A Yew guild if ever there was one. If we see them, we kill them and visa versa. Never had any dialog with their leaders, they just want to PK/pvp so all good.

No Mercy Ever [NME]

Another guild that you do not want to turn your back on. Give them credit though, they have been in CoM forever. While they don’t seem to have the patience or perhaps resources/planning to capture any cities, they are very good at pvp and will attack virtually any OJ they see – even those they say they are there to help.

Spawn and or associate with these guilds as you feel is best for you and yours. Be warned however, any guild seen spawning/pvping with the above guilds will be targeted by SI as an aggressor and will be raided.


Cypher, CEO Spawners Inc

[Raar] becomes TC

Hiya All

Well, after EFL finally packed their bags and headed off to Napa there was a huge gaping hole where the ‘Reds’ used to be on Baja. So, for a fun filled 2 weeks SI spawned and spawned and spawned with hardly a single sighting of ‘reds’. Then, one fine day, a Raar appeared at one of our spawn sites. He died. However, being a loyal soldier, he did quickly report back to the Raar braintrust that EFL was in fact gone from the shard and it was now safe to leave Trammel and return to the lands of Felucia. Well, no doubt there was much hemming and hawing as they tried to figure out the best way to make their triumphant return. After all, everyone in Felucia knew that EFL had first, forced Raar to go ‘Blue’ and then, as an added bonus, they all but banished them to Trammel. Sure, they could still be found on their blues at the Felucian banks, but after July 1st 2005, no one in Raar dared venture into Felucia on a Red, nor did they often leave the safety of a guard zone on there blues. Such was their fear of EFL. SI of course, continued to spawn happily away, which would of coarse account for the fact that the EFL world tour stalled on Baja for over 3 and a 1/2 months (about 2 and 1/2 months longer then planned)

But, enough of that. How was Raar going to return to Felucia whilst still bearing the shame of being first, driven to play blues and then secondly, being forced to play in Trammel? Well, for those that have seen this act before, the answer was simple. Change guilds. So, in short order Raar disolved itself and was reborn as ‘TC’. (Been there, done that, read the book, saw the movie bought the t-shirt.) Currently though there numbers are ‘high’, they lack any real organizational punch and are easily routed from the battle field. I believe this is most likely due to the sound thrashing they recieved from EFL. Now, theoretically they should, in time, recover from what are essentially ‘emotional wounds’, but the question still remains as to whether or not they will ever again become a ‘feared’ PK guild.

Now, I know this is written from an SI’s perspective, but that facts are indisputable. When EFL came, Raar tried to fight them with their reds and lost. Then they tried the ‘blue’ route and lost. After that, they simply put there tails between there legs and slithered away. Truthfully, I am very proud of the way SI continued to spawn and fight in the face of, what at times, was overwhelming oppostion from EFL. Still, SI’s would not give up. During the time of EFL we continued to spawn our 2 harrowers per week, as we have done for the last 3 years. We continued to do our recruit night spawns and while we often had to change tactics and prepare for various contingencies, we never stopped spawning, not once in the 3 and 1/2 months that EFL visited our lands.

Everyone who was in SI at this time should certainly take a bow.

Well Done!!!


Cypher, CEO Spawners Inc

UO Radio Interview

Hiya All

On July 23rd 2005 Rial, Jessica and I were interviewed on UO Radio by DJ’s Sakkarah and Viceroy, the interview lasted 2 hours and you can hear it here:

UO Radio Interview

A Big thanks to DJ’s Sakkarah and the UO Radio station owner, Viceroy for taking the time to interview Spawners Inc. The 3 of us had a great time doing the interview and from all accounts, the SI’s listening to it live really enjoyed the interview. I hope it was a ratings bonanza!

Much appreciated

Cypher, CEO Spawners Inc

The Cartel folds and becomes [raar] and [A^I]

Hiya all

A couple of months ago we all logged on to see that The Cartel, [TcT], no longer existed, but rather a new guild, Pretty Little Dinosaurs, [raar], had risen up to take their place. Overnight the Cartel was turned from a powerful guild of over 300 members into a mini guild with fewer then 80 players. What happened this time? Well I’m sure that we will never be certain of the truth, we can certainly speculate that Souless was at the heart of their problems. One thing we do know of for sure is the results, there is now, once again, a guild on the shard called Insane Asylum, [I^A]. Some of you may recall this guild abbreviation first gained notice about 19 months ago shortly after Dameon, Dalmar, Drizzt, Essence and company parted ways with SI. Most of them joined I^A, but it was only for a short while as this guild was swallowed up by H2O and then, a few months later, they joined with the Cartel to become D*A. After the H2O/Cartel split (Break up of D*A) there was a slow progression of players from H2O into the ranks of the Cartel and soon H2O was a shadow of it former self. Fortunately H2O was saved by the EA character transfer program, but that is a story for another time… Needless to say the Cartel ranks soon swelled and by the summer of ’04 they had in excess of 320 members, could it last? We would soon see. In the months and weeks prior to the launch of UOSE the Cartel changed their guild abbreviation every week in some weird attempt to confuse the spawning groups on Baja. (That wasn’t us [36D] that attacked you that was [PvM], we hate them too… or, that wasn’t us [PvM] that attacked you, that was [\|/], we hate them too… or, that wasn’t us [TT] that attacked you, that was [pvp], we hate them too…) Believe it or not this actually went on from the early summer of ’04 until SE came out in November of that same year, thus ending the ability of guilds to make weekly guild abbreviation changes. Needless to say, we were well humored by their efforts to ‘hide’ their activities during this period. It was a like a game in SI, be the first SI to spot the Cartel’s new abbreviation. At any rate, by the end of the summer the Cartel had locked down any new recruitment and the death watch was on, Once again the Cartel surprised us, surviving right through to March of ’05 before the wheels finally gave way and the guild split into 2 parts. Currently [raar] sits at 200 members and [I^A] sits at 80. For the ‘most part’ the PLD’s (pretty little dinosaurs) booted out all of the PvM players so that they could be a ‘pure’ pvp guild again, ie the inside dope is that they felt they let in too many trammies during the great recruitment drive of ’04 and that this had somehow diluted there great pvp powers. Well, now [I^A] and [raar] hate each other (I think) they started out ‘fighting’, then they allied with each other, then when [raar] finally got their numbers back up over 150, they kissed the alliance with [I^A] goodbye. Lately they have been seen fighting but we have noticed that, at times, they will set aside their feud to focus on SI’s.

Interesting side note: The Cartel used to be the most feared PK guild on the shard, refusing to even let a blue into there guild. This brings us to [raar] who currently have, I’m sure, just as many blue griefers as they have red PK’s.

*Note to self, do not ally with [raar] they may betray you.

And so ends the ‘Cartel’, though I’m sure they will be reborn in some form down the line, heck, maybe the ‘real’ Cartel players are actually the members of [I^A]. Ha

Hope you enjoyed this little update,

Cypher, CEO Spawners Inc

SI Factions


For those that have not heard the tale…

Back in the day, before publish 16 (Spawns and champs), the founding members of SI all played Factions (True Brits). However, once spawns started we left Factions and started building what has become the SI Community. Since those humble beginnings we have accepted members from all factions (SL/CoM/Minax and TB) into SI without malice as it was our intent to stay out of factions and avoid the problems that occur when guildmates are on opposite sides of any war. Despite the fact that SI was no longer in factions, M&D (of SL Fame) thought it would be fun to grief our spawns. Their normal tactic would be to show up on their blue faction peeps and flag ‘grey’, our EV’s would then attack them, thus turning our mages ‘grey’, they would then pounce on our mages. Usually our guys wore lrc or luck suits with about 30-40 resists, hence they didn’t last long against pvpers equipped with pvp suits and the element of surprise. So, around June of ’03 word gets back to us that Arch is offering to leave us alone for 2 million GP per month. Our first thought was, “only 2 million?” Obviously Arch was out of the loop, as at the time, 25 stats were selling for 6 million a pop and oops, SI had a monopoly on them. Anyway, negotiations quickly fell through and 2 things happened: First, SI decided to start developing a pvp arm to deal with raids at our spawns and second, SI decided that if Arch was going to invade our spawns, we were going to invade his factions. More specifically we decided to take over the SL faction. This decision was not without ramification within SI as we did still have some peeps that felt ‘loyalty’ towards SL. Some long-time SI’s choose to leave SI rather then participate or in any way be a part of this plan, others chose to try to bring SI down from within. Fun, Fun, Fun. At any rate, we proceeded with our plan: any SI’s that wanted to joined the SL faction and when the next voting cycle came upon us, we voted in droves for our own candidate. Three days later, SL was ours.

As you can see in the above pic, SL was rather rich when we took them over. This does not count the millions and millions that existed within the treasuries of the individual cities.

This next pic illustrates how it didn’t take long for us to burn through their silver reserves. SI spent the next week buying cheap regs, boards, ore and bottles and were also kind enough to let everyone else on the shard know that there was a sale going on in Fel. We also sent word to Arch: Leave our spawns alone and we will let you be the Commanding Lord of the Shadowlords again. He agreed and it was some time before SL bothered our spawns again. Time does pass though, and believe it or not, they did start raiding us again. This time though, when we tried to take over the faction leadership, they fought back. They took counts on our guys trying to vote, and bribed Trammies to join SL and vote for them (Digi, as I recall, was running around the WBB offering free scrolls to those who would come vote for Arch). Some untagged SI’s took him up on his offer, and then turned around and voted for the SI candidate, life good. In the end, we managed to overpower them at the polling booth and once again won control of the Shadowlords. Seven days later Arch and company capitulated to our demands and have since rarely been seen at an SI spawn in Fel. Taa-daa.

More recently, (Oct ’04), EA finally stepped in and made some long-awaited faction changes. The change in sigil guarding (24-hour guard times reduced to a mere 10 hours) keyed SI to join factions. After much debate the TB faction was chosen, and in one felt swoop we took over every single city. It was a nice welcome-back gift, that is for certain. Since our early success we have hit a few bumps as SI’s become used to factions and the always-fun stat loss. For the most part, SI’s have put their ‘backup’ characters into factions, keeping their main pvpers in SI to deal with reds at our spawns. Currently (Jan ’05) SIf controls all the cities; we know we wont always have them, but we also know we can take them more often then not. Pretty good for a group of ‘Trammies’ (their word, not ours) using backup characters in used armor, held together with grit and teamwork.

Hope this sheds some light on the M&D/SI relationship.


Cypher, CEO Spawners Inc

Killrans Story

Hi Folks,

Just thought I would take a minute and reflect on some things at my 6-month SI anniversary. As a preface, I was ready to quit UO at the end of last year. I had been playing since 1999, mostly a fisherman, crafters and a lich-killer, and was ready to quit. I read about spawns on Stratics and decided to go find one and see what they were all about. Fortunately I ran into Tara and not Soulless, and Tara took the time to tell me about spawns and mentioned SI. I had never joined a guild and had no intention of joining one, but it sounded interesting. Later that night I asked my UO next-door neighbor of many years Silver about SI (she was also in SI, and has unfortunately recently disappeared from the game.)

Well not knowing what to expect (and ready to quit the game altogether) I applied and was accepted into the Recruit program. I died, a lot. But was truly blown away by the generosity and good fellowship of SI. I made it through and with six months of active SI membership have the following observations…

SI are good people. It is rare in life much less an online community to find such a great group of people. Without exception I can say that every person I have met in SI would be someone I would happily count as a friend.

SI is a large group. I have a great respect for Cy and the folks that freely donate the (often great amount of) time it takes to keep SI humming along. I know from experience how hard it is to keep a large and diverse group on point, keep folks working together, and most importantly, keep it fun for everyone.

UO in a guild is a whole different game than UO without a guild. I don’t know how I lasted so long unguilded, perhaps the mindless mining of ingots for hours was a good escape from the more hectic aspects of life. I do know that I am enjoying UO more than I did even the very first day back in 1999. I am not sure if it is being able to share in the fun with others or the confidence that comes with being able to count on your guildmates at any time and anywhere. I do know tackling a Pain spawn with a bunch of guildmates while under attack by a hostile guild is a LOT more fun than mining ingots (or fishing up MIBs for that matter.)

Spawns are fun, PvP can be fun. Six months ago I had never spawned and had been to Fellucca once (ok, maybe twice.) I had no idea how to PVP, and my PvM skill were pretty pathetic as well. I had never done a quest, and had no idea what a virtue gump was. Well SI certainly changed all that – after learning quickly that if you are not dying once in a while you’re missing out, I have discovered a whole new UO. The PvP classes have given me confidence fighting others, the RC process skills fighting more and more powerful creatures than I could have ever gained on my own. Now when I see an enemy Red or a group of liches I jump in with a “Huzzah!” (sure beats running away or standing there waiting to die Smile )

Did I mention SI are good people?

So, to sum it up, thanks. Thanks for making UO fun again. Thanks for the friendship, the boundless generosity, the sharing of wisdom, the great comraderie.

By Killran of SI

Kronic Story

Da Kronic Killa’s Story:

I just joined SI about a month ago now and couldn’t be more happy this is the first guild I have been in where I feel like I fit in I love the interaction between the members and all the help that they offer I was in one big guild before this one and they screwed me around hugely the got a few really good ps’s from me like a 115 ei and a 115 Magery a 25 and 20 stat u probably asking how they got those from me well I figured they are guild mates why wouldn’t they return the favor ha ya right its h2o for crying out loud but I didn’t know that h2o (D*A) was like that well I do now.

I was almost going to quit the game all together after that because at that point I was only a 4 month old player fully newbed out and they just turned around and screwed me so I decided to not give up because it is just a game. what did I do I made a pvp chr for what the sole purpose of kicking h2o’s a$$’s and I did just that I made my fencer and I am happy with them and I also have a few people to thank for making my chr that much better. I had never gotten that kind of help except for my rl friend that plays rage’n rod who is also a recruit now Smile

well I have a habit of rambling and my post tend to not make sense if they get to long so I guess what I am trying to say is thanks to everyone that has helped me so far and that I am very happy with the way things are going now. granted I need to work on my chrs but that will come in time. it is definitely nice having a group of people in the game that u can trust because I got scammed so many times for trusting people was going to say screw it but you guys have shown me that there are good people in this game not just myself I have done whatever I can to try and help people because I know what it is like starting with nothing unfortunately not many of the vets do because they have been here since day 1 and have hella arty’s or items ect. so to everyone out there that reads this and those that don’t keep up the good work and thank you very much I wont forget it and I will continue to do what I can to help those in need.

P.S. I owe one person a great amount of thx and that is ghostraider he has been there for me since day one he got me into this great community and for that I thank him. I know one day I will be able to return the favor! Smile TYVM

Da Kronic Killa <==>~~~~